A few companies and organizations have spent effort attempting to bring greater numbers of gamers to Linux since the inception of the OS. The most recent was in January 2012 when Valve launched their official support for Linux on Steam. Six months later they announced the Steam Machine, a Linux-powered computer built for gaming. Many companies followed suit an announced their own Steam machines, but setbacks for the operating system and the hardware has delayed the launch. Most machines aren’t slated for release until sometime in 2015, and multiple delays reduce the chances of many of them being released at all. Valve is betting a lot on Linux gaming, and the company never perceived the adoption of Linux for gaming as happening within a few years, rather it was a long-term business move for the company. The success of gaming on Linux relies heavily on the success of the Steam Machine and the efforts of Valve, time will tell whether or not adoption will grow.